G&A is seeking a mid-level Creative Technologist who will push the limits of immersive tech to create impactful experiences for millions of visitors in the world’s premiere museums and cultural centers. This person is a resourceful maker and developer who will work with various designers and technical trades through all phases of a project. They possess a strong, demonstrated expertise using both hardware and software to educate and tell a story in traditional and non-traditional ways. This person will report to G&A’s Technical Director. This is a hybrid position and will require regular travel to the G&A’s Lab in Midtown Manhattan, and wider travel for project commissioning. Passionate. Unrelenting interest in all aspects of interactive experiences and storytelling. Collaborative. Values a merging of creative, technical, and content expertise. Capable. Highly organized and capable of high quality development with velocity. Flexible. Can work across languages and frameworks to pick the right tools for the job. Adaptive. Receptive and resourceful toward changes in a project’s creative or technical scope. Thoughtful. Able to see the “big picture” from interaction strategy, to resources/skill sets, to content pipeline, to asset production, to installation hurdles. Responsibilities Create interactives using a confluence of hardware and software Develop rapid prototypes for concept validation and client presentations Create intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity Brainstorm new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world. Create tools and efficiencies for the tech team and art/content production pipelines Help to guide the team’s user experience and visual design process, researching new paths, raising concerns, and educating stakeholders Requirements 3+ years experience developing stable, reliable software and interactive experiences for permanent installations in high-traffic/high-exposure environments Strong focus in Unity and C#, with willingness to learn other platforms in production 3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following: Unity and C#, or Unreal Engine; C++ via OpenFrameworks, Cinder or other toolkits; React or Vue; ThreeJS or other WebGL; Shader programming via GLSL, HLSL, or Unity ShaderGraph; TouchDesigner Demonstrated experience working with emerging technologies (AR/XR, AI/ML frameworks, etc.) and various user interface and hardware protocols (e.g. DMX, RFID, TUIO and gestural interaction) Understanding of the software development lifecycle and QA practices Experience with web/cloud services, REST APIs, IPC, and data driven applications Experience with Git and working in git flow Team player with outstanding analytical, written, and verbal communication abilities Able to work on multiple projects under tight deadlines Basic understanding of electronic systems and AV industry standards Minimum BA degree in Design Technology, Information Technology, Computer Science or equivalent Pluses: Background in graphic design, motion design, data visualization, and/or user experience design Strong interest in educational tools, open source software, STEM and Maker communities Experience with Linux and general Unix computing Experience with Python for CV, back-end, data processing, or machine learning Expertise in physical computing, electronics, and hardware prototyping Experience with modern web technologies especially Webpack, React, and/or ElectronJS
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